A wand is a thin baton that contains a single spell of 4th level or lower. Each wand has 50 charges when created, and each charge expended allows the user to use the wands spell one time. A wand that runs out of charges is just a stick.
Physical Description: A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Most wands are wood, but some are bone. A rare few are metal, glass, or even ceramic, but these are quite exotic. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. A typical wand has AC 7, 5 hit points, hardness 5, and a break DC of 16.
Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesnt provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.
Special Qualities: Roll d%. A 0130 result indicates that something (a design, inscription, or the like) provides some clue to the wands function, and 31100 indicates no special qualities.
Table: WANDS
Minor | Medium | Major | Wand | Market Price |
---|---|---|---|---|
0102 | | | Detect magic | 375 gp |
0304 | | | Light | 375 gp |
0507 | | | Burning hands | 750 gp |
0810 | | | Charm animal | 750 gp |
1113 | | | Charm person | 750 gp |
1416 | | | Color spray | 750 gp |
1719 | | | Cure light wounds | 750 gp |
20-22 | | | Detect secret doors | 750 gp |
2325 | | | Enlarge person | 750 gp |
2628 | | | Magic missile (1st) | 750 gp |
2931 | | | Shocking grasp | 750 gp |
3234 | | | Summon monster I | 750 gp |
3536 | | | Magic missile (3rd) | 2,250 gp |
37 | 0103 | | Magic missile (5th) | 3,750 gp |
3840 | 0407 | | Bears endurance | 4,500 gp |
4143 | 0811 | | Bulls strength | 4,500 gp |
4446 | 1215 | | Cats grace | 4,500 gp |
4749 | 1620 | | Cure moderate wounds | 4,500 gp |
5051 | 2122 | | Darkness | 4,500 gp |
5254 | 2324 | | Daylight | 4,500 gp |
5557 | 2527 | | Delay poison | 4,500 gp |
5860 | 2831 | | Eagles splendor | 4,500 gp |
6163 | 3233 | | False life | 4,500 gp |
6466 | 3437 | | Foxs cunning | 4,500 gp |
6768 | 38 | | Ghoul touch | 4,500 gp |
6971 | 39 | | Hold person | 4,500 gp |
7274 | 4042 | | Invisibility | 4,500 gp |
7577 | 4344 | | Knock | 4,500 gp |
7880 | 45 | | Levitate | 4,500 gp |
8183 | 4647 | | Acid arrow | 4,500 gp |
8486 | 4849 | | Mirror image | 4,500 gp |
8789 | 5053 | | Owls wisdom | 4,500 gp |
9091 | 54 | | Shatter | 4,500 gp |
9294 | 5556 | | Silence | 4,500 gp |
9597 | 57 | | Summon monster II | 4,500 gp |
98100 | 5859 | | Web | 4,500 gp |
| 6062 | 0102 | Magic missile (7th) | 5,250 gp |
| 6364 | 0305 | Magic missile (9th) | 6,750 gp |
| 6567 | 0607 | Call lightning (5th) | 11,250 gp |
| 68 | 08 | Charm person, heightened (3rd-level spell) | 11,250 gp |
| 6970 | 0910 | Contagion | 11,250 gp |
| 7174 | 1113 | Cure serious wounds | 11,250 gp |
| 7577 | 1415 | Dispel magic | 11,250 gp |
| 7881 | 1617 | Fireball (5th) | 11,250 gp |
| 8283 | 1819 | Keen edge | 11,250 gp |
| 8487 | 2021 | Lightning bolt (5th) | 11,250 gp |
| 8889 | 2223 | Major image | 11,250 gp |
| 9091 | 2425 | Slow | 11,250 gp |
| 9294 | 2627 | Suggestion | 11,250 gp |
| 9597 | 2829 | Summon monster III | 11,250 gp |
| 98 | 3031 | Fireball (6th) | 13,500 gp |
| 99 | 3233 | Lightning bolt (6th) | 13,500 gp |
| 100 | 3435 | Searing light (6th) | 13,500 gp |
| | 3637 | Call lightning (8th) | 18,000 gp |
| | 3839 | Fireball (8th) | 18,000 gp |
| | 4041 | Lightning bolt (8th) | 18,000 gp |
| | 4245 | Charm monster | 21,000 gp |
| | 4650 | Cure critical wounds | 21,000 gp |
| | 5152 | Dimensional anchor | 21,000 gp |
| | 5355 | Fear | 21,000 gp |
| | 5659 | Greater invisibility | 21,000 gp |
| | 60 | Hold person, heightened (4th level) | 21,000 gp |
| | 6165 | Ice storm | 21,000 gp |
| | 6668 | Inflict critical wounds | 21,000 gp |
| | 6972 | Neutralize poison | 21,000 gp |
| | 7374 | Poison | 21,000 gp |
| | 7577 | Polymorph | 21,000 gp |
| | 78 | Ray of enfeeblement, heightened (4th level) | 21,000 gp |
| | 79 | Suggestion, heightened (4th level) | 21,000 gp |
| | 8082 | Summon monster IV | 21,000 gp |
| | 8386 | Wall of fire | 21,000 gp |
| | 8790 | Wall of ice | 21,000 gp |
| | 91 | Dispel magic (10th) | 22,500 gp |
| | 92 | Fireball (10th) | 22,500 gp |
| | 93 | Lightning bolt (10th) | 22,500 gp |
| | 94 | Chaos hammer (8th) | 24,000 gp |
| | 95 | Holy smite (8th) | 24,000 gp |
| | 96 | Orders wrath (8th) | 24,000 gp |
| | 97 | Unholy blight (8th) | 24,000 gp |
| | 9899 | Restoration1 | 26,000 gp |
| | 100 | Stoneskin2 | 33,500 gp |
1 The cost to create a wand of restoration is 10,500 gp, 840 XP, plus 5,000 gp for the material components. | ||||
2 The cost to create a wand of stoneskin is 10,500 gp, 840 XP, plus 12,500 gp for the material components. |
All wands are simply storage devices for spells and thus have no special descriptions. Refer to the spell descriptions for all pertinent details.